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Autodesk® Maya® 3D computer animation software delivers an end-to-end creative workflow with comprehensive tools for animation, 3D modeling, visual effects, 3D rendering, and compositing on a highly extensible production platform. Autodesk® Maya® 2012 software delivers new features and toolsets for previsualization and games prototyping, extended simulation capabilities, and improved pipeline integration. It delivers viewport and sequencer enhancements, node-based render passes, editable motion trails, and a new library of 80 Substance procedural textures. |
Modernize your pipeline and compete more effectively
with Autodesk
® Maya® 2012 modeling, animation,
visual effects, rendering, and compositing software.
Whether you work in film, games, television, or
advertising, publishing, and graphic design production,
Maya 2012 offers state-of-the-art toolsets, combined
into a single affordable offering.
New Toolsets for Previsualization and
Games Prototyping
Today’s challenging productions demand modern
toolsets that enable you to make interactive decisions
in-context. Maya 2012 delivers new and enhanced
features to help you create more compelling
previsualizations and games prototypes, or experiment
and iterate more easily on your animations. From a
higher-fidelity Viewport 2.0 with full-screen effects
and support for modeling workflows, to the new ability
to create node-based representations of render passes,
to an expanded camera sequencer toolset, to a library
of new dynamically editable and animatable procedural
textures, Maya 2012 gives you tools to help explore,
refine, and present your ideas prior to final production.
Moreover, editable motion trails and new camera
rigs offer new ways to help create and fine-tune your
character and camera animations to produce higherquality,
more believable content.
Extended Simulation Feature Sets
Create compelling dynamic effects in less time with
new simulation options in Maya 2012 that incorporate
industry-leading third-party technology, and build
upon existing in-product innovations. Take advantage
of the multi-threaded NVIDIA
® PhysX® engine to
create rigid-body simulations directly in the Maya
viewport—and if you use PhysX in your game engine,
you’ll be matching the runtime solution. The new Digital
Molecular Matter plug-in from Pixelux Entertainment™
enables you to create highly-realistic shattering
simulations with multiple interacting materials.
Meanwhile, further development of the Nucleus
unified simulation framework and its associated
modules means that convincing pouring, splashing,
and boiling liquid effects are easier to achieve.
Better Pipeline Integration
New single-step interoperability between Maya 2012,
Autodesk
® MotionBuilder® 2012 software, and the
Autodesk
® Softimage® 2012 software’s Interactive
Creation Environment (ICE), together with enhanced
interoperability with Autodesk
® Mudbox™ 2012
software—including support for Vector Displacement
Maps in Maya—enable you to more easily take
advantage of the focused toolsets in the Autodesk
®
Maya
® Entertainment Creation Suites 2012. More
consistent user interfaces make switching between
these applications easier. If you’re a programmer
familiar with the Python
® scripting language, you can
now enjoy easier and more powerful ways to extend
and customize Maya, thanks to an improved Python
API (application programming interface) that offers
better command writing and is up to three times faster.
Key New Features in Autodesk Maya 2012
Viewport 2.0 Enhancements
Evaluate your work in a higher fidelity environment
without the need to render or export to a game engine,
with new full-screen motion blur, depth-of-field, and
ambient occlusion effects in Viewport 2.0. Other
additions are component and manipulator display, batch
rendering capabilities, and a high-performance API.
Node-Based Render Passes
Create and edit node-based representations of render
passes directly within Maya 2012, and render the
composited output in the mental ray
® renderer. As
well as verifying and refining your passes prior to passing
them to the compositor, you can perform certain simple
compositing tasks without leaving Maya.
Editable Motion Trails
Intuitively edit the position and timing of keyframes
directly in the viewport while viewing the path of
motion over time in 3D space. Editable motion trails
provide a faster and easier method for fine-tuning
motion animation, without the need to switch context
to the graph editor.
Sequencer Enhancements
Reorder clips, edit In and Out points, and change
camera assignments through a new Sequencer Playlist.
Support for multi-track audio and the new ability to
output multiple shots as a single sequence further
extend the Camera Sequencer toolset.
Substance Procedural Textures
Achieve a vast range of look variations with a new library
of 80 Substance procedural textures. These dynamic,
resolution-independent textures can be exported to
certain game engines via the Substance Air middleware
offering (available separately from Allegorithmic SAS),
or converted to bitmaps for rendering.
Craft Animation Tools
Now it’s easier to create believable, complex camera
movements that mimic real-world set-ups, with four
new camera rigs from the Craft Director Studio™
animation tool. Also included are four pre-rigged
models that can be used to simulate complex vehicle
and airplane motion.
Enhanced, Consistent Graph Editor
Enjoy some of the best features from the f-curve
editors within each of the products in the Autodesk
®
Maya
® Entertainment Creation Suites 2012, combined
into a toolset that offers more consistent functionality
and terminology—so you can switch more easily
between products.
New Simulation Options
Take advantage of the multi-threaded NVIDIA PhysX
engine to create static, dynamic, and kinematic rigidbody
simulations directly in the Maya viewport. More
easily achieve highly-realistic shattering simulations
using the new Digital Molecular Matter plug-in from
Pixelux Entertainment.
Nucleus Enhancements
The Nucleus unified simulation framework now offers
improved liquids simulation with pouring, splashing,
and boiling effects; multi-threaded nParticle collisions
and nCloth self-collisions; and a range of easy-to-use,
customizable effects (fire, smoke, bomb, dust trail,
fireworks, laser, melt, snow, sparks, and tears) that can
be assigned to an object as easily as assigning a shader.
Autodesk Maya Entertainment Creation Suites 2012
The Autodesk Maya Entertainment Creation Suites
2012 deliver powerful 3D modeling and animation
technology in a choice of software suites at a significant
cost saving*. The Standard suite includes Maya with
MotionBuilder real-time character animation software,
and Mudbox digital sculpting and 3D painting software.
With the Premium option, get additional access to
the Softimage software’s innovative ICE and Autodesk
®
Face Robot
® facial animation toolset. Single-step
interoperability workflows and more consistent user
interfaces in the 2012 releases enable you to more
easily switch between applications.
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