Friday, November 25, 2011

Autodesk Maya 2012 (32bit-64bit)





Autodesk Maya 2012
Autodesk® Maya® 3D computer animation software delivers an end-to-end creative workflow with comprehensive tools for animation, 3D modeling, visual effects, 3D rendering, and compositing on a highly extensible production platform. Autodesk® Maya® 2012 software delivers new features and toolsets for previsualization and games prototyping, extended simulation capabilities, and improved pipeline integration. It delivers viewport and sequencer enhancements, node-based render passes, editable motion trails, and a new library of 80 Substance procedural textures.
Modernize your pipeline and compete more effectively

with Autodesk
® Maya® 2012 modeling, animation,

visual effects, rendering, and compositing software.

Whether you work in film, games, television, or

advertising, publishing, and graphic design production,

Maya 2012 offers state-of-the-art toolsets, combined

into a single affordable offering.

New Toolsets for Previsualization and

Games Prototyping

Today’s challenging productions demand modern

toolsets that enable you to make interactive decisions

in-context. Maya 2012 delivers new and enhanced

features to help you create more compelling

previsualizations and games prototypes, or experiment

and iterate more easily on your animations. From a

higher-fidelity Viewport 2.0 with full-screen effects

and support for modeling workflows, to the new ability

to create node-based representations of render passes,

to an expanded camera sequencer toolset, to a library

of new dynamically editable and animatable procedural

textures, Maya 2012 gives you tools to help explore,

refine, and present your ideas prior to final production.

Moreover, editable motion trails and new camera

rigs offer new ways to help create and fine-tune your

character and camera animations to produce higherquality,

more believable content.

Extended Simulation Feature Sets

Create compelling dynamic effects in less time with

new simulation options in Maya 2012 that incorporate

industry-leading third-party technology, and build
upon existing in-product innovations. Take advantage

of the multi-threaded NVIDIA
® PhysX® engine to

create rigid-body simulations directly in the Maya

viewport—and if you use PhysX in your game engine,

you’ll be matching the runtime solution. The new Digital

Molecular Matter plug-in from Pixelux Entertainment™

enables you to create highly-realistic shattering

simulations with multiple interacting materials.

Meanwhile, further development of the Nucleus

unified simulation framework and its associated

modules means that convincing pouring, splashing,

and boiling liquid effects are easier to achieve.

Better Pipeline Integration

New single-step interoperability between Maya 2012,

Autodesk
® MotionBuilder® 2012 software, and the

Autodesk
® Softimage® 2012 software’s Interactive

Creation Environment (ICE), together with enhanced

interoperability with Autodesk
® Mudbox™ 2012

software—including support for Vector Displacement

Maps in Maya—enable you to more easily take

advantage of the focused toolsets in the Autodesk
®

Maya
® Entertainment Creation Suites 2012. More

consistent user interfaces make switching between

these applications easier. If you’re a programmer

familiar with the Python
® scripting language, you can

now enjoy easier and more powerful ways to extend

and customize Maya, thanks to an improved Python

API (application programming interface) that offers

better command writing and is up to three times faster.
Key New Features in Autodesk Maya 2012

Viewport 2.0 Enhancements

Evaluate your work in a higher fidelity environment

without the need to render or export to a game engine,

with new full-screen motion blur, depth-of-field, and

ambient occlusion effects in Viewport 2.0. Other

additions are component and manipulator display, batch

rendering capabilities, and a high-performance API.

Node-Based Render Passes

Create and edit node-based representations of render

passes directly within Maya 2012, and render the

composited output in the mental ray
® renderer. As

well as verifying and refining your passes prior to passing

them to the compositor, you can perform certain simple

compositing tasks without leaving Maya.

Editable Motion Trails

Intuitively edit the position and timing of keyframes

directly in the viewport while viewing the path of

motion over time in 3D space. Editable motion trails

provide a faster and easier method for fine-tuning

motion animation, without the need to switch context

to the graph editor.

Sequencer Enhancements

Reorder clips, edit In and Out points, and change

camera assignments through a new Sequencer Playlist.

Support for multi-track audio and the new ability to

output multiple shots as a single sequence further

extend the Camera Sequencer toolset.

Substance Procedural Textures

Achieve a vast range of look variations with a new library

of 80 Substance procedural textures. These dynamic,

resolution-independent textures can be exported to

certain game engines via the Substance Air middleware

offering (available separately from Allegorithmic SAS),

or converted to bitmaps for rendering.

Craft Animation Tools

Now it’s easier to create believable, complex camera

movements that mimic real-world set-ups, with four

new camera rigs from the Craft Director Studio™
animation tool. Also included are four pre-rigged

models that can be used to simulate complex vehicle

and airplane motion.

Enhanced, Consistent Graph Editor

Enjoy some of the best features from the f-curve

editors within each of the products in the Autodesk
®

Maya
® Entertainment Creation Suites 2012, combined

into a toolset that offers more consistent functionality

and terminology—so you can switch more easily

between products.

New Simulation Options

Take advantage of the multi-threaded NVIDIA PhysX

engine to create static, dynamic, and kinematic rigidbody

simulations directly in the Maya viewport. More

easily achieve highly-realistic shattering simulations

using the new Digital Molecular Matter plug-in from

Pixelux Entertainment.

Nucleus Enhancements

The Nucleus unified simulation framework now offers

improved liquids simulation with pouring, splashing,
and boiling effects; multi-threaded nParticle collisions

and nCloth self-collisions; and a range of easy-to-use,

customizable effects (fire, smoke, bomb, dust trail,

fireworks, laser, melt, snow, sparks, and tears) that can

be assigned to an object as easily as assigning a shader.

Autodesk Maya Entertainment Creation Suites 2012

The Autodesk Maya Entertainment Creation Suites

2012 deliver powerful 3D modeling and animation

technology in a choice of software suites at a significant

cost saving*. The Standard suite includes Maya with

MotionBuilder real-time character animation software,

and Mudbox digital sculpting and 3D painting software.

With the Premium option, get additional access to

the Softimage software’s innovative ICE and Autodesk
®

Face Robot
® facial animation toolset. Single-step

interoperability workflows and more consistent user

interfaces in the 2012 releases enable you to more

easily switch between applications.


Download Autodesk Maya 2012 (32bit)

- Download Part 2
- Download Part 3
- Download Part 4
- Download Part 5
- Download Part 6
- Download Part 7
- Download Part 8

Download Autodesk Maya 2012 (64bit)




- For fast download without interruption download this free version of Internet Download Manager

- For extract the downloaded files download this free version of Winrar

No comments:

Post a Comment